![]() ![]() The total amount of AP you can earn in one mission via combo kill, flanking shot, height advantage shot or ambush kill is capped at 2.Ability points earned by temporary soldiers under the player's command from mission objectives or the bonuses Double Agent and Volunteer Army will still be added to the team-wide pool of XCOM ability points.Alternatively, focus on powerful 25-point abilities. Reapers, Skirmishers and Templars earning AP at promotion is not depending on their Combat Intelligence, each promotion probably gives them 10 base AP, increasing by 2 for each new rank (BaseAbilityPointsPerPromotion=10, AbilityPointsIncrementPerPromotion=2). Ability points bypass the binary ability choices you make when a soldier is promoted, so you can create jack-of-all-trades archetypes. You can buy any skill available to the soldier's class, as well as a small number of randomly-selected skills from other classes. AP can be used to buy skills for your soldiers in the Training Center. The team-wide AP pool gains are not affected. Ability Points are a game mechanic for XCOM 2 added in the War of the Chosen expansion. ![]() At promotion soldiers earn AP at different rates, depending on their Combat Intelligence.(This takes the place of the single non-class skill granted by the Advanced Warfare Center in the base game.) AP can be used to buy skills for your soldier in the Training Center.There is also a team-wide AP pool, which can be spent on any soldier.
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